RA2 Download Database
This page contains most of the Robot Arena 2 mods created by Clickbeetle and Firebeetle. For more RA2 mods, be sure to visit the Gametechmods downloads page.
BBEANS AI Pack
You've seen them fight in the BBEANS tournaments; now it's your chance to face them yourself and see how you measure up. This pack includes all 125 bots that fought in BBEANS1, 3, and 5, now available as AI opponents, in addition to the following features:
DSL BBEANS AI Pack
You've seen them fight in the BBEANS tournaments; now it's your chance to face them yourself and see how you measure up... in DSL. This pack includes all 128 bots that fought in BBEANS2, 4, and 6, as well as the following extras:
IMPORTANT NOTE: Two lightweights in the pack, The Hummingbird and What Shell Spinner?, use the "Trovaner chassis glitch" to make the chassis extra-thin. An unfortunate side effect of this is that the bots only work in battle if you perform a bit of finagling with the game's graphic quality settings. Please see complete directions for fixing these two bots in the Readme file. (Thanks to Sage for figuring out how to make the bots work.)
Download (70 MB)
Firebeetle's Component Pack
A collection of additional components for you to put on your bot and mess around with. Firebeetle's Component Pack is not meant for serious fighting, but rather just for making unique, fun-to-use cheater bots. You should stick with the parts that come with the game for any bots you plan to share or use online.
New to Version 2:
New to Version 3:
New to Version 4:
New to Version 5:
New to Version 6:
BBEANS Prize Pack
This component pack includes all of the special components you can win in BBEANS tournaments, both stock and DSL. This is meant for your own personal enjoyment--just because you have the prize components in your bot lab, doesn't mean you can use them in official tournaments. You still must win awards in order for them to be legal. For pictures of the prizes and a list of who can use them, click here.
Hammer of Judgment
This is Hammer of Justice's "little" brother. Small enough to fight in most stock arenas, but Hammer of Judgment is still just as unstoppable as Justice. Features some other improvements as well.
Hammer of Justice Pack
This is it: the biggest bot ever made. At almost 40 meters long and 600000 kgs, no normal arena will contain this monster. Perfect for venting your anger and crushing that certain computer bot that's been beating you lately. The pack includes:
A completely enclosed arena with no flip-out zones and some dangerous hazards to watch out for. The walls are lined with spikes that can seriously mess with horizontal spinners, and there is a hammer and a vertical spinning blade on two walls. Starting positions are also staggered to make box-rushing more difficult.
The official arena for BBEANS AI tournaments, second version. Like V1, this arena features a walled spinning blade, but it is now exposed after 1 minute instead of 1:30. After 2 minutes, the flippers in the corner will activate (after a 5-second warning), upping the danger factor significantly. The flippers are precision-tweaked to launch most bots directly onto the spinning blade for a devastating double-whammy. Other changes from the BBEANS Tournament Arena V1 include a slightly bigger fighting area, completely transparent and slightly higher walls, and the possibility of heavily damaged bots catching on fire.
The BBEANS Tournament Arena V2 does not overwrite any of the files for V1; the two arenas can both be installed at the same time.
The BBEANS Tournament Arena V2 uses Madiaba's HazardsBlueRay.py. I have included a copy of this file for your convenience. However, if you have a more recent version of HazardsBlueRay, (check the Date Modified) then do not overwrite it.
All other files are safe to overwrite.
The official arena for BBEANS AI tournaments. A spinning blade hazard sits in the center, but for the first 1:30 it will be surrounded by walls. While up, the walls prevent box-rushing. After 1:30 is up, the walls retract into the floor, exposing the blade. Also features low boundary walls that bots can be flipped over.
This is, without a doubt, the most dramatic arena ever created in RA2. Bots duel on top of a high tower ringed with sinister parapets and torches, surrounded by howling wind, swirling clouds, flashing lightning, and booming thunder. There are no hazards aside from the possibility of being tossed off the tower, but you hardly need any hazards in an arena like this.
This arena was originally a secret easter egg in the BBEANS AI pack, but I figure it's been long enough that I can release it on its own so you can fight in it whenever you want.
Ported directly from the original Robot Arena, this detailed arena consists of a platform suspended over a nearly bottomless pit. An electric fence keeps you on the platform, but don't get too close--the shock damage increases the longer you are on the fence.
In this arena, bots fight on a platform suspended over a pit of glowing plasma that will heavily damage your bot as it shoots it into the air. Get flipped off the platform, and you're probably done for: even if you do manage to escape the death pit, chances are you won't be in any sort of fighting shape. In addition, the platform is surrounded by electric fences that will not only damage your bot, but also subtract points.
This arena is built on a smaller scale for fighting antweight, beetleweight, and lightweight bots in. It's an enclosed box with no hazards except for some heavy bumpers along the walls, which will do slight damage and could also hang up bots with low ground clearance.
The complete opposite of the Small Arena: a limitless arena without walls. Drive as far as you want; you'll never reach a wall or an edge of the floor. A bright light with radiating bluish lines is at the origin, and the sky fades from white to black as you drive further out. If you get lost in the black void beyond, just follow the light to find your way back to the origin.
Originally used as part of an April Fool's joke, this garish arena features bright flashing lights, dizzying patterns, and some wonky cameras. WARNING: Not for the faint of eyes, and especially not anyone with epilepsy! It's not called the Seizure Arena for nothing! If you can't handle the flashing lights, you can turn them off by unchecking "Hazards On" in the arena select screen.
This arena was made for the All-or-Nothing Tournament #2. Features low side walls, spinning pyramid hazards, and unique death pits that will turn your bot into a fountain of debris instead of just eliminating it.
A plain box open on the top, this is the simplest arena you are likely to find. Useful for online play where lag is a big issue, because this arena is about the least laggy you can get.
Firebeetle's first arena. A spherical arena, vastly huge but surprisingly low lag. There is only one hazard, but it is a monster - a tall spinning shaft in the middle that will demolish and fling even the toughest of bots. Plays in-game music also.
Ever since AI tournaments exploded onto the RA2 scene, making good AI for various bots has been an extremely important aspect of the game. Dozens of custom Python scripts have been written for almost every conceivable bot type. But where do you get these custom scripts? Until now, they've been scattered among various AI packs, individual downloads, and mods. Worse, many different versions of each .py file exist as they have been updated over the years, making it difficult for new players to get into AI'ing.
NO LONGER. The AI Essentials pack contains 15 of the most useful custom .py files, along with a handy list of templates you can easily copy and paste into Bindings.py. All of these files are the latest version as of August 2012. Here's a full list of all the .py files that are included:
Even if you don't know how to AI bots and aren't interested in learning, download this pack anyway: you should notice a significant improvement in the AI of any rammers or pushers in your game.
IMPORTANT NOTE: Rammer AI v3 relies on Collision Lines in the arena Python files in order to detect walls and know when to stop driving. If there are no collision lines in the arena, the AI will tend to crash into walls and stick there attempting to drive through them. All the stock arenas and all the custom arenas from Clickbeetle and Firebeetle have collision lines; however, some other custom arenas do not. In particular, Lu-Tze's RA2T2 Arena and the DSL Tourney Arena, two popular arenas for tournaments, lack collision lines. Because these arenas are so popular, I've made updated Python files that include collision lines so the Rammer AI v3 will work.
To install, simply paste the files into your AI folder, overwriting any older files. For the arena Python files, copy/paste and overwrite tourney.py (RA2T2 arena) or DSLTourney.py (DSL Tourney arena) in your Arenas folder. (Note that this Python file is by no means a complete arena; you must already have the rest of the arena first for this to work.)
Download RA2T2 Arena PY (2 KB)
Download DSL Tourney Arena PY (2 KB)
RA2 Cheat Mode Pack
This pack adds Python scripts that enable you to enter new cheat codes in-game for various fun effects. The inputs you need to enter are greatly simplified and more user-friendly than the raw Python they are based on, so anyone can do it. Just press F9 to open the input window, type in "import cheats", hit Enter, type in "from cheats import *", and hit Enter again. Now you're ready to enter any of the following cheat codes. The cheats include:
The pack requires that you have the 1.3 patch from robotarena.com installed.
For convenience, the Cheat Mode pack includes a modified ra2.cfg file that allows messages to be displayed in the F9 window. However, this has the strange side effect of making hidden components visible in the bot lab. If you have any game mods with a lot of hidden parts you don't want cluttering the bot lab (DSL, for example), you may want to edit ra2.cfg and change the line "AIHelpers = 1" to "AIHelpers = 0". This will fix the problem for when you're not using Cheat Mode.
Precision Blueprint Grid
Do you find yourself struggling to eyeball a quarter-box or a third-box when designing a bot chassis to shave off that last fraction of a kg? Then this graphic mod is for you. Each box on the chassis blueprint grid is subdivided into halves and quarters to make precision chassis adjustments a breeze. There are two versions: use the low resolution version if you play the game at 800x600 resolution, and use the high resolution version if you play at 1024x768 or above. Note that neither of these work at 640x480 or at custom widescreen resolutions.
To install, just place the file blueprint.bmp in Robot Arena 2/UI/botlab and overwrite the original file.
DSL 2.0 Sound Effects
DSL 2.0 features some cool new sound effects that will also enhance stock RA2 without affecting gameplay, so they are being offered as a separate download for convenience. This sound effect pack replaces all the impact sounds, the motor sounds, and the match start buzzer with new, more realistic effects.
Bot Lab Graphic Pack
This pack, originally included with DSL 2.0, adds gradient surface layers in 12 types and 12 colors, tint surface layers in 12 colors, and 3 new edge lines: chipped paint, warning stripes, and saw teeth. Extract the files to your Texture Library folder.
GMF Compiler Material Upgrade
This is a version of Dummy's GMF Compiler that Firebeetle edited in order to enable compilation of reflection maps, additive transparency, and self-illumination maps. The previous version could not read these settings and set them to the defaults when compiling. Just extract the zip file anywhere and run the .exe.
You may have noticed that some components collide differently than how they look (they have invisible walls around them). This 'tool' allows you to see what is used for collisions (the collision mesh) during the game. This allows for more precise bot building. The collision mesh for some components might surprise you, but that IS how they collide. Collision Viewer can be turned on and off. It will not affect gameplay in any way except the way you SEE the components. Easy to use and handy when a high degree of precision is needed.
Note: With the RA2 1.3 patch, pressing F12 will perform almost the same function as this pack. However, I am keeping this available because it is easier to see components attached to the chassis.