Using extenders effectively. The round extenders, particularly because of those side attachment points, are perhaps THE most useful component in stock RA2 (besides essentials like the control board). Learning to (ab)use the extenders and all their attach points will end up saving you a lot of weight.
As a simple example, let's look at that 90 degree angle connector. It weighs 4kg, it makes a big fat target, and it eats up one of your links in the 7-parts-in-a-row limit, but you have to use it, right? Wrong. You can attach a round extender using one of the side attach points to accomplish exactly the same thing, but for less weight, less space, AND fewer total components (if you were going to attach another extender to the angle connector). In fact, the 90 degree angle connector is probably the most useless component in stock RA2 because of this. The other angle connectors are marginally useful because you can't make a 45 degree angle using extenders, but in most cases you want to use only extenders to make all your angles.
 | BEHOLD, the power of extenders! |
Extenders aren't just useful for construction, either. They are also useful - particularly the 20cm extender - for cramming lots of weapons into a small area. A large part of competitive RA2 is having more weapons than your opponent and getting as many of them as possible to hit simultaneously for maximum damage, so being able to attach weapons efficiently is vital. You can't get any more efficient than the 20cm extender, with its 4 attach points for 2kg, or 0.5kg per attach point. Compare that to a baseplate anchor, which has 1 attach point for 4kg. This might not seem like a big difference, but when you get up around 30+ weapons, it adds up. Let's look at some examples.
 | Attach several 20cm extenders in a row to make a lightweight base for a rack of ramming spikes. You might be tempted to use T-connectors here because they're easier to position, but they cost 5kg per spike - at that point you're better off using a baseplate anchor for every spike. |
 | Attach 20cm extenders side by side to get weapons that are very close together and will almost always hit simultaneously. This is the most common setup for popups (popups are explained later). |
 | This setup is also common on horizontal spinners to double up spikes. Make sure to rotate the extenders such that both spikes hit the opponent at the same time. There's no point having one spike behind the other where it can't do any damage. |
As a last useful bit of information, you may be thinking, "How do I rotate all those extenders so the side attachment points are facing the right way, when I can't see what way they're facing?" Well, there's actually a handy trick to it. First of all, know that all components rotate in increments of 10 degrees. Look closely, and you'll see the components "click" as you rotate them. Each click is 10 degrees, so for example, if you wanted to rotate something 90 degrees, you could count out 9 clicks to be sure it was exactly 90 degrees (but this is usually not necessary for most components). Now notice that the extenders are not actually round, but hexagonal. Start off by attaching an extender without rotating it, then try attaching something else to it so you can see which side the attachment points are on. Now remove the extender, but remember which way the attachment points were facing. When you reattach it, keep track of the side with the attachment points and rotate it the proper number of clicks so the attaching side is facing the way you want.
If you need to rotate the extender more than 90 degrees, there's another handy trick that lets you avoid having to count out 12 or 18 clicks or something. Just select the top attachment point of the extender, rather than the default bottom point--this will rotate the extender 180 degrees. So to rotate the extender 150 degrees, for example, just use the top attachment point and then count out 3 clicks (much easier than counting 15 clicks).