- Using extenders effectively. The round extenders are some of the most useful components available to you, because RA2 doesn't calculate damage realistically. If you hit a bot with a double-spiked hammer, for example, you will do twice the damage instead of having the force divided between the two points. Abusing the side connection points on extenders is a lightweight way to take advantage of this.
However, the two side connection points are close together, so sometimes it will not let you attach weapons. If this happens, try rotating them at different angles until it works.

Use these connection points to make ultra-deadly weapons.

This rammer uses a long row of 20cm extenders to make a thick ramming wall of iron spikes. This method is far more effective than using T-connectors, which are each 3kgs heavier and can only have a single weapon attached to them.

This spinner uses two 20cm extenders to double up the razor tips on the end of the tribar, making it twice as powerful.
- Double-strength aluminum armor. This is a handy little glitch that gives you armor as light as aluminum, but stronger than steel.
To get it, simply don't apply any armor to your bot. Ignore the Armor menu. The armor the game gives your bot by default is just like aluminum, but it is twice as strong and it isn't shiny (the tell-tale sign of DS Al is to paint your bot black and rotate it around - it won't light up).
- Stacking batteries and other components. Some components can be overlapped in the same spot if you position them just right. Baseplate anchors are very easily stacked, and so are small battery packs. Supervolt batteries can be overlapped too, although they are a little more difficult. And if you're really skilled, you can overlap a battery or a baseplate anchor on your control board. Many other stacking combinations are possible, but they are not as useful and I won't bother mentioning them.
Stacking components can save a lot of space, and thus weight, in your bot, especially if it uses multiple Supervolt batteries.
To stack 2 components, place the first one where you want it to be on the baseplate, then hover the other component over the first one until it lets you place it. Usually, they must be perfectly aligned in one dimension and slightly offset in another. It is easier if you get the camera pointing straight down at your baseplate, go to the Overview tab, zoom in all the way, and then go back to the Components tab. This lets you get a higher zoom on your bot as long as you click the "attach" button before moving the mouse onto your bot.
- Burst- and Servo-overlapping/enhancing. Burst motors and spin motors have the unusual ability to enhance the speed of attached spin motors. Frustrated with even the HP Z-teks being too slow for your weapon? Put the HP Z-tek on a burst or servo motor and there will be a significant increase in speed. Be aware this can also decrease your bot's stability, however.
Putting things on burst and servo motors also provides a useful way to overlap components and make your design as compact as possible. An easy 4-step example is given below, in which you overlap a spinner inside your battery.

- Chaining spin motors. If you want really insane speed for your spinning weapon, you can chain 2 motors in line using an extender and wire them both to spin in the same direction. In this case, the whole is greater than the sum of its parts, as the weapon will spin more than twice as fast as it would with a single motor. Even chained Redbird motors are faster than an HP Z-tek. The one weakness of this setup is that your weapon's spinup time will be considerably longer, and it will not be able to spin up if there is anything blocking it.

This bot uses a Z-tek chained with an HP Z-tek to get its weapons going at speeds not possible otherwise.
- Caster armor. It is a strange quirk of RA2's programming that any component directly attached to your baseplate is invincible. This can also be a useful quirk in the case of balance casters - they attach right to your chassis, thus being invincible, and also appear in battle protecting your chassis. Use enough casters in the right spots and you can get a literally impenetrable defense. The trick? Raise the casters up with the Control key like you would any other component. This lets you attach them so they can protect your front, sides, and/or rear, as well as the bottom. Naturally, the thickest casters work best for blocking weapons.
However, using a lot of casters eats a lot of weight, so you will usually be limited on what weapons you can use. Hammers and piston rams are usually the only effective weapons that can be used on heavily caster-armored bots. Limit your caster placement to weak spots or strategic positions to save weight and increase weapon possibilities.

This bot uses two layers of casters to make its front invulnerable to any sort of horizontal weapon.
- Project Trinity glitch. The Project Trinity glitch (named after Project Trinity, the first bot to utilize this technique) is a way to make a horizontal spinning weapon keep accelerating and expanding to a larger diameter until it eventually explodes. All it requires is burst pistons attached to something spinning - a tribar, a disc, or your chassis. You don't even need air tanks for the pistons. When you're spinning at full speed, fire the pistons. They will fly out of their normal range and cause your weapon to accelerate continuously. Make sure to put something durable on the pistons, because you will be hitting a lot of walls - hard. But if you're lucky, you can hit your opponent too and kill them before your weapon explodes.
A slight modification to this design allows you to make flying bots. Simply angle the pistons downward a little bit. When the glitch is activated, your bot will get pushed up in the air and start flying around like an out-of-control helicopter. This method is a little more stable than a flat weapon, because the glitch will not stop until a lot of stuff breaks off the ends.
A milder form of the PT glitch simply keeps the pistons extended to their maximum length while you are spinning, allowing for a greater weapon diameter and slightly increased speed. This more controllable form only works on full body spinners, usually with just one piston attached like a tail.


A horizontal spinner demonstrating a flat Project Trinity weapon.

Angle the pistons down for increased stability and flying.
- Chicken glitch. The chicken glitch (named after Wicked Chicken, the first bot to utilize this technique) causes certain weapons attached to small motors to spin at incredible speed - near the limits of what the game can handle. Chickening spikes will slightly increase damage and cause constant damage as the weapon grinds on the opponent. Simply use a small motor such as a Reversible Angle Motor or a Redbird, attach an extender to it, and attach a spike in-line with the motor's axle. Mass is not a factor in getting the glitch to work; however, the spike must have a small diameter and the motor must have enough battery supply. Razor tips, pointy tips, and iron spikes work best.

This antweight (125kg) bot uses a typical chicken drill as a weapon.