RA2 Stat Database

The purpose of this table is for all you really serious RA2 players out there that want to know exactly how good the components are for maximum precision in your bot building. The numbers were discovered by decompiling the Components cfz and looking at the text files, so they are exact.

Electricity

The following are the exact numbers for the amount of electricity batteries can put out and motors consume. For maximum power to your components, the batteries' output should be equal to or greater than the motors' input. If you are only using spin motors, however (no burst motors), you can easily get by with output being only half of input.

Batteries

  • Small Battery Pack
    • Output 100
    • Total Power 7000

  • Nifty 6V Battery
    • Output 400
    • Total Power 24000

  • Supervolt 12V Battery
    • Output 800
    • Total Power 52000

Motors

  • Reversible Angle Motor
    • Input -80

  • Red Bird Spin Motor
    • Input -140

  • Z-Tek Motor
    • Input -200

  • HP Z-Tek Motor
    • Input -400

  • Servo Motor 302
    • Input -50

  • Servo Motor 502/702
    • Input -90

  • Powered Steering Unit
    • Input -200

  • Snapper II Burst Motor
    • Input -400

  • Snapper2 Burst Motor
    • Input -300

  • DDT Burst Motor
    • Input -500

Weapons

The following are the exact numbers the game uses to calculate damage and durability. All weapons have the default 1000 hitpoints, except for razor tips, which have 500. "Normals" means whether the component has damage normals, meaning it can only do damage in certain directions (for example, pole spikes only do damage with the tip). Damage is calculated according to the formula:

D = 183.9P + 100C

where P is piercing and C is concussion. D is the damage potential. Damage potential is defined as the amount of damage a 10 kg weapon on a 100 cm extender attached to a DDT burst motor at max power will do when it hits a bot's chassis. This number will vary depending on the speed the weapon is traveling at (more speed=higher damage), the weight (more weight=less speed=lower damage; RA2 does not use mass in damage calculations), and what it is hitting (hitting other components does more damage), so it is merely a relative measure of power compared to other weapons.

To give an accurate view of what weapons are the best, I've calculated a fourth statistic called efficiency which takes into account hitpoints and mass. This is calculated by the formula:

E = (D*H)/M

where E is efficiency, D is damage potential, H is hitpoints, and M is mass. The weapons with the highest efficiency are the best.

ComponentNormalsPCDE
Axe HeadYes0.40.9163.5613630
Fireman's AxeYes0.40.9163.5612582
Battle AxeYes0.40.9163.568178
40 cm Blade
60 cm Blade
80 cm Blade
100 cm Blade
Yes0.30.8135.1713517
11264
9655
8448
Mower BladeYes0.30.8135.176759
Bear ClawYes0.30.8135.1716896
Samurai SwordYes0.30.8135.179655
60 cm Saw Blade
80 cm Saw Blade
100 cm Saw Blade
120 cm Saw Blade
140 cm Saw Blade
Yes011006250
5556
5000
4545
4167
Chew BladeYes011008333
Ninja StarYes0110012500
Iron SpikeNo0.80.1157.1215712
Spike StripYes0.80.1157.1211223
Single-sided Ice Pick
Double-sided Ice Pick
Yes0.80.1157.1219640
9820
Hammer HeadYes011004000
SledgehammerNo011003333
Iron FistNo011005556
MaceNo0.50.5141.9514195
Spiked ClubNo0.50.5141.9510139
30 cm Pole Spike
50 cm Pole Spike
70 cm Pole Spike
Yes10183.922988
15325
11494
Pointy TipYes10183.922988
Razor TipNo10183.913136